Flash ActionScripting Training Course

Who should attend the Adobe Flash course?

This course is intended for the intermediate to advanced Adobe Flash animator who wants to learn ActionScript programming to add more complex interactivity to their movies than simple navigation.

How long is the Flash Training course?

2 Days

What are the benefits of attending the training course?

You’ll learn to plan your Flash movies to make the process efficient and to allow code to be reused in multiple places. You will learn how to control visual objects and how to use and write functions, as well as how to use build-in classes to manage colour, sound and data.

What are the prerequisites?

Familiarity with Mac or Windows operating system and some previous experience of Adobe Flash is recommended.

Included in this course:

  • Course book
  • Lunch
  • 3 Months post training support
  • Certificate of attendance
COURSE OUTLINE
Introducing the course
Understanding the course format
Reviewing the course objectives and prerequisites
Looking at the course outline 

Controlling Visual Objects with ActionScript
Using the Actions and Help panels
Declaring variables and their data types
Using the trace() function
Using code hinting
Assigning instance names and using them to assign runtime property values
Using the with operator
Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
Controlling Button and MovieClip position and visual state
Controlling TextField content
Introducing core properties of nonvisual built-in classes: Math
Understanding data type conversion

Using and Writing Functions
Working with Flash Player global functions
Converting values returned from functions and assigning them for display
Writing user defined functions
Returning, or not returning, data from a function
Understanding variable scope
Adding code within a MovieClip
symbol’s own timeline
Introducing the this operator
Understanding object methods
Introducing core methods of visual built-in classes: MovieClip and TextField
Controlling the MovieClip playhead within its timeline
Loading external MovieClip content
Understanding cross-domain security issues
Exporting and attaching MovieClip symbol instances at runtime
Writing and using user defined functions to create visual content
Understanding depth
Dynamically referring to instance names and property names at runtime

Understanding and Handling Events
Understanding event driven programming
Working with event handler syntax
Moving from symbol-based to timeline-based event handling
Introducing core events of visual built-in classes: Button, MovieClip, and TextField
Controlling the playhead within an event handler
Understanding the this keyword inside an event handler
Creating rollover effects
Responding to TextField focus events 

Managing Colour, Sound and Data with Built-in Classes
Understanding complex (aggregate) variables
Working with Arrays
Using Sound objects

Animating with ActionScript
Dragging and dropping a MovieClip object
Testing for collision between MovieClip objects
Testing and responding to position at runtime

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